So I'm about one third of the way through my final semester at art school and desperately trying to bring my final body of work up to speed (hence, the lack of posts -- sorry!). This project is basically a thematic continuation of last semester's work, dealing with issues of loss and emotional displacement in the context of the transition from youth to adulthood.
Basically, I'm painting a series of panoramic narratives, each of which will depict a boy with a soccer ball conquering a legion of his own imagined foes. It's a pretty clear and shallow reflection of my infatuation with the recently ended World Cup, and I am desperately hoping that the final product won't look like a Nike ad, but the subject matter is both personally relevant and visually accommodating to the type of language that I want to use.
The one condition I did impose was to confine all of my compositions to a strictly two-dimensional plane -- not as a conscious decision, by any means, but more in how I instinctively visualised the idea. I suppose it harks back to memories of my boyhood iconography: living in a two-button world where the only driving factor was to get Mario from the left side of the screen to the right. That's something that wouldn't make sense to a lot of my more academic teachers, but I look at these old NES games and see a beauty in that kind of honest visual simplicity, and I look at my recent work and see evidence of this aesthetic lineage.
I also think this framework is a perfect vehicle to explore the dynamics of human movement, which is probably a more longstanding artistic interest of mine. As someone who typically frames only one or two people at a time in an image, I'd like to really explore a more intricate and fluid composition of interacting characters in this series of paintings. Something akin to the complexity of Renaissance painting, which is generally something that I tend to steer clear of.
On a more technical level, I'm trying to layer my acrylics in a series of thin coats to produce a well developed transparency effect, what with the juxtaposition of the child's imagined elements against the reality of the physical setting. It's pretty cliche, but one of my bow-down-and-worship-him contemporary influences is the painter/illustrator James Jean. The image below, for example, is a perfect demonstration of the kind of hard-graphic-on-soft-paint look that I want.
As it is, I'm still battling the first of three planned paintings. I've hashed out the basic underpainting and am currently fleshing out the background (something I really, really dislike doing ... rendering architecture). But after uploading them to my computer I realise that all the photos I've taken are pretty terrible. This post is long enough anyways. If you got this far, wow, I'm impressed.
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